Tone & Color
- Exposure, Contrast, Highlights, Shadows, Whites, and Blacks — all GPU-accelerated via WebGL2 for real-time preview.
- Temperature, Tint, Saturation, and Vibrance with Lightroom-style selective saturation curves.
- Clarity, Texture, and Dehaze — local contrast and atmospheric haze correction for the full presence panel.
- Sharpen with controllable amount and radius via unsharp mask.
- Vignette with positive (lighten) and negative (darken) range.